Well, its been a very long time since I published any post as such because I was so much involved with the current that I almost didn’t get time to update my blog. You might probably be thinking what the game is all about, yeah? So let me help you out. Imagine a barren wasteland,… Read More ‘Speed Car : WW Warzone’ Out on Google Play
Well, this weekend sure was hectic for me. Dang, all travelling and stuff. I am just going through the notifications that I got on the blog and while I was away and I found that few of my posts were actually helping people to solve their problems which I faced once. I can understand the… Read More Blog actually is helpful to everyone.
Now this blog of mine was left unattended for more than like two years, which, was not a good thing to do. But during this period i had learnt lots of new stuff, tips and tricks, new optimisations in unity3D. On a positive and a small note, i’ll be adding articles here, post by post… Read More Its time to come back…
It has rightly been said that the day without learning something new is a day that has gone waste. First things First, Have you ever wondered about the games that are made based on the TRON movie? We see some cool bikes with flashing trails following them. That is remarkably unique in its own way.… Read More To make a line following a player, just like TRON effect in Unity3D.
Well here I am for yet another exciting post on Unity3D. Today I’ll be telling you how to restrict the player’s movement in a particular range. I’ll be doing it here for the X-Axis and Y- Axis. You can do the same for Z-axis too. Its not that difficult. I’ll assume that you have at… Read More To restrict the player’s movement in an Axis in Unity3D
Yes, it has been said truly that Unity3D is a powerful game engine which works on a simple principle – “Code at one place, and deploy to various places (platforms namely PC, Web, Android, iPhone namely iOS).”, which I thought that its a myth. BUT its true. So during these four months i’d developed two… Read More Unity for everyone and everywhere.
Hi all, now I’ve been migrated to Unity3D to make high end 3D games, so i guess its now a farewell to OpenGL ES? Hmm, well I guess so, NO because OpenGL ES is just for your knowledge on how things work at the back-end and what are the basics behind a particular scene. For… Read More A Leap to Unity3D for Android, iPhone and more..